/***************************************************************
*  Copyright (c) 2007 by GroupMe! Team (www.groupme.net)
*  All rights reserved.
*
*  This file is part of the GroupMe! Project. Source code of 
*  this project is closed and redistribution of this code is
*  prohibited. 
*  
*  Contact: http://www.groupme.net
*
*  This copyright notice MUST APPEAR in all copies of the file!
***************************************************************/
package net.groupme.similarityComputer;

import net.groupme.model.Group;

/**
 * created on Feb 28, 2008
 * 
 * This class is a factory class for {@link SimCom}.
 * 
 * @author Fabian Abel, <a href="mailto:abel@l3s.de">abel@l3s.de</a>
 * @author last edited by: $Author: fabian $
 * 
 * @version $Revision: 1.1 $ $Date: 2008-02-28 20:54:44 $
 */
public class SimilarityComputerFactory {

	/**
	 * Returns an implementation of {@link SimilarityComputer}.
	 * @param groupA the group of a player
	 * @param groupB the group of another player
	 * @return an implementation of {@link SimilarityComputer}.
	 */
	public static final SimilarityComputer getSimilarityComputer(Group groupA, Group groupB){
		return new SimCom(groupA, groupB);
	}

}
